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- 5th Edition Srd
- Hackmaster 5th Edition Character Creation Pdf
- 5th Edition D&d
- Hackmaster 5th Edition Character Creations
In the 5th edition of the game. A 16-page character sheet and a 10-volume monster encyclopedia. The first rulebook for the new edition, HackMaster Basic, was.
- Donate Bitcoin - 1KtcqykD4RXMdXXuL2oQLXbdGqZCsFhPqe Paypal: archindividual@gmail.com We sit down and create characters for our Hackmaster RPG campaign.
- A highly customizable character sheet for Hackmaster 5th Edition. This is a Role Playing Game (RPG). The character sheet is built with a wide variety of tabs that enable you to move about the character sheet in the order in which you want to construct it. Greatly aids character creation. Most modifiers built-in.
From Wikipedia, the free encyclopedia
4th edition Player's Handbook cover | |
Designer | Jolly R. Blackburn, David Kenzer, et al. |
---|---|
Publisher | Kenzer & Company |
Publication date | 2001 |
Genre(s) | fantasy |
System | Custom, derived from AD&D system |
Spun off from the Knights of the Dinner Tablecomic strip |
HackMaster is a role-playing game produced by Kenzer & Company, being a revised expansion of Advanced Dungeons & Dragons. It started out as a fictional game, a parody of the most ludicrous aspects of D&D played by the characters of the Knights of the Dinner Tablecomic strip by Jolly R. Blackburn. The characters in the comic began playing HackMaster 3rd Edition, which was updated to a numerously-revised 4th edition, and it has been hinted the name of the game was originally changed for copyright reasons. In 2009, Hackmaster Basic (HMb) was released as the 5th edition of the game. The 5th edition tones back the parody aspect and its mechanics diverge much further from the original D&D source material.
Setting
In the current (5th) edition of the game, the setting has been switched to Kenzerco's 'Kingdoms of Kalamar'(KoK) setting. KoK was originally developed as a D&D setting, and has been very well developed and detailed in several supplements and adventures. Developers for Kenzerco have stated on their forums that the world will not be significantly altered for HM 5th.
In 4th edition, the official setting of Hackmaster was Garweeze Wurld, a giant continent on the planet Aldrazar based on the notes of Jolly Blackburn. This has been developed in the Garweeze Wurld Atlas and Garweeze Wurld Gazeteer. Garweeze Wurld is about eight thousand miles across, circling much of the northern hemisphere of its planet. The continent is mapped based on forty-eight 'sectors', each one thousand miles across. The continent reaches from the tropical band of Aldrazar to its Arctic Circle. The name Garweeze World was a play on the name of D&D creator Gary Gygax.
History
Kenzer & Company received many requests from fans of the comic to produce an actual HackMaster game, but initially they thought that licensing Dungeons & Dragons would be impossible. However, when they asked Wizards of the Coast about creating a derivative work, they reached an agreement that led in 2001 to the publication of HackMaster 4th Edition.
K&C acquired the rights to produce HackMaster after the Dragon Magazine Archive software was published where Wizards of the Coast failed to get permission to reprint many of the original articles such as the Knights of the Dinner Table comic in the electronic media archive. A lawsuit was settled out of court, and K&C started producing HackMaster afterwards. In part of that ability to use AD&D rules, K&C is required to maintain a higher level of humor than in the Knights of the Dinner Table comic for products that are revised from previous AD&D material.[1] Completely original works for Hackmaster are not subject to this restriction imposed by Wizards of the Coast.
Whereas Wizards of the Coast overhauled the rules for 3rd edition Dungeons & Dragons, Kenzer & Company took the opposite action by revising the Advanced Dungeons & Dragons First and Second Edition rules (including various supplements such as 1st Edition Unearthed Arcana and Oriental Adventures and the mid-90's Skills & Powers supplements) into a more coherent system and adding an element of parody. However, as a nod to the version from the comic, the first edition of Hackmaster was published as the 4th Edition.
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The Hacklopedia of Beasts, the Hackmaster version of the Monster Manual, was next released as 8 separate volumes, costing $19.99 each. These books were somewhat optional as creature statistics from the 1st and 2nd edition versions of AD&D were compatible with Hackmaster. Kenzerco later released the Hackmaster Field Manual, which contained the more popular Hackmaster creatures in a single volume.
Since its release in 2001, HackMaster has evolved into a fully-fledged role-playing game, spawning over forty add-ons, supplements and game aids. Most notable products include a 32-panel gamemaster's shield, a 16-page character sheet and a 10-volume monster encyclopedia.
In 2002, HackMaster won the Origins Award for Game of the Year 2001.[2]
Future
On July 6, 2007, Kenzer & Company announced that Kingdoms of Kalamar would replace Garweeze Wurld as the game's default setting.[3] On July 11, 2007, Kenzer & Company announced that their license agreement with Wizards of the Coast would expire in August of that year.[4] The loss of the license means that existing works containing licensed text would not be reprinted and that future editions of the game would not contain material copyrighted by Wizards.[5]
The first rulebook for the new edition, HackMaster Basic, was sent out to preorderers on 19th of June 2009. As the name implies, it focuses on the fundamentals of the new system, and is intended to take player characters from 1st level through 5th level. Reported future releases for the new edition include a single 'mega volume' Hacklopedia of Beasts and the Hackmaster Advanced rulebook for higher-level campaigning.[6]
HackMaster Association
The Hackmaster Players Association (HMPA) and Hackmaster Game Master Association (HMGMA) are organizations created to ensure that any tournament level characters and players abide by the rules, and have no unfair advantages. Likewise they ensure that their sanctioned GMs strive to help see that players may enjoy themselves in environments free of prejudice, alienation, and favoritism. The HMPA/HMGA also has a system to allow players to have their home game characters to be used in sanctioned convention tournaments.
The HMGMA audits and moderates GMs to ensure that there are no GMs who are making life too difficult, making it too easy, or even cheating outright. They are also required to act professionally, and to be impartial during games of Hackmaster. An HMGMA certified GM who is caught to be breaking either of these rules will suffer consequences. Some of them include:
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- Having any Hackmaster chapters they GM for audited.
- Risking having their membership revoked, or possibly banned.
- If their actions have any legal impacts, they could even risk legal action.
The HMA initially started as a parody of the RPGA in the Knights of the Dinner Table comic. With Kenzer & Company releasing HackMaster as an actual roleplaying game, the HMA has become a gaming organization in its own right, having several chapters in numerous countries including the U.S. and U.K., requiring annual dues of its members, and so forth. Membership also includes a subcription to the Hackjournal (an online only HM publication including optional rules, official rule additions, and fan submitted material).
The first HackMaster Association created and organized without direct assistance and contribution from Kenzer Co employees was the Northern California Chapter of the HackMaster Association. Brought together by Norm Hancock, co-founder, the first President and later Minister of Propaganda, the Nor Cal Chapter held several tournaments over the next two years and the Bay Area was one of the most active regions in the country. In 2006, Norm relocated to Oregon after resigning from his post, passing on the leadership role to Steve “Bloody-Mage” Willett.
Kenzer & Company employee Mark Plemmons is the current manager of the HackMaster Association.
Some in the role-playing community dismiss the HMA (Hack Master Association) as an attempt to make people pay for a game that they feel should be free. The HMA believes everyone should join in order to fully enjoy the hobby. These arguments are similar to those made over the RPGA in the past. Indeed, in form and function, the HMA is very similar to the RPGA, but on a much smaller scale. The HMA has stated their intention to expand their influence to include other Kenzerco games, specifically Aces & Eights: Shattered Frontier.
References
- ^'2007 ENWorld forums (reply by Mark Plemmons)'. http://www.enworld.org/forum/3500376-post46.html.
- ^'2001 - Academy of Adventure Gaming Arts and Design'. http://www.originsgames.com/awards/2001.
- ^Kenzer, David S. 'Re: Future of Kalamar'. http://www.kenzerco.com/forums/showpost.php?p=377848&postcount=12. Retrieved 2007-07-18.
- ^'Wizards of the Coast/Kenzer & Company License Agreements Expiring'. http://www.kenzerco.com/forums/showthread.php?t=32056. Retrieved 2007-07-18.
- ^Kenzer, David S. 'Re: HackMaster and License: Questions'. http://www.kenzerco.com/forums/showpost.php?p=541982&postcount=5. Retrieved 2007-07-18.
- ^Knights of the Dinner Table Magazine #152, June 2009--'Table Talk' column & 'A Walk Through Hackmaster Basic' article
External links
5th Edition Srd
Hackmaster 5th Edition Character Creation Pdf
Designer(s) | Jolly R. Blackburn, David Kenzer, et al. |
---|---|
Publisher(s) | Kenzer & Company |
Publication date |
|
Genre(s) | fantasy |
System(s) | Custom, derived from AD&D system |
Spun off from the Knights of the Dinner Tablecomic strip |
HackMaster is a fantasy role-playing game produced by Kenzer & Company. It began as a fictional game, a parody of Dungeons & Dragons played by the characters of the Knights of the Dinner Tablecomic strip by Jolly R. Blackburn. The characters in the comic began playing fictional HackMaster 3rd Edition, which was updated and published in 2001 as a numerously revised 4th edition. It has been hinted the name of the game was originally changed for copyright reasons.
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The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems.
5th Edition D&d
- 4Adventure modules
Publication history[edit]
Kenzer & Company received many requests from fans of the comic to produce an actual HackMaster game, but initially they thought that licensing Dungeons & Dragons would be impossible. In 1999 the Dragon Magazine Archive software was published where Wizards of the Coast failed to get permission to reprint many of the original articles such as the Knights of the Dinner Table comic in the electronic media archive. A lawsuit was filed and settled out of court, they reached an agreement about creating a derivative work, that led to K&C's publication of HackMaster 4th Edition in 2001. As a nod to the fictional version from the comic, this first edition of Hackmaster was published as the 4th Edition.
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Since its release in 2001, HackMaster has evolved into a full-fledged role-playing game, spawning over forty add-ons, supplements and game aids. Most notable products include a 32-panel gamemaster's shield, a 16-page character sheet and a 10-volume monster encyclopedia. The Hacklopedia of Beasts, the Hackmaster version of the Monster Manual, was next released as eight separate volumes. These books were somewhat optional as creature statistics from the 1st and 2nd edition versions of AD&D were compatible with Hackmaster. K&C later released the Hackmaster Field Manual, which contained the more popular Hackmaster creatures in a single volume.
Whereas Wizards of the Coast overhauled the rules for 3rd edition Dungeons & Dragons, Kenzer & Company took the opposite action by revising the Advanced Dungeons & Dragons First and Second Edition rules (including various supplements such as 1st Edition Unearthed Arcana and Oriental Adventures and the mid-1990s Skills & Powers supplements) into a more coherent system and adding an element of parody. In part of that ability to use AD&D rules, K&C was required to maintain a higher level of humor than in the Knights of the Dinner Table comic for products that are revised from previous AD&D material.[1] Completely original works for Hackmaster are not subject to this restriction imposed by Wizards of the Coast.
In 2002, HackMaster won the Origins Award for Game of the Year 2001.[2]
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The first rulebook for the new edition, HackMaster Basic, was sent out to preorderers on June 19, 2009. HackMaster Basic was created due to Kenzer's licensing for AD&D running out. The title is a nod to the Dungeons and Dragons Basic Set, although HackMaster Basic was re-written so as to not contain any copyrighted material from Wizard of the Coast.
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The game includes an official player's handbook, an alternate campaign setting changed from Garweeze Wurld to Kingdoms of Kalamar, a comprehensive, one-volume bestiary called the Hacklopedia of Beasts, and a GM's guide. Also provided are a pantheon of gods and attendant rituals and spells for the cleric class to choose from.[3]
Mechanics[edit]
Some of the game rule changes include a count-up system, as opposed to a 'combat round' type of in-game time-keeping method. Players plan their actions second-by-second, with little or no down time between actions. Download movie from kodi krypton. Player characters in combat actively defend as well as attack and various combat maneuvers are offered to create a more realistic feel to the hostile encounter.The magic system has been overhauled to use spell points rather than a fixed number of spells. Clerics are no longer a single class, but are specific to the various deities within the pantheon. Adobe flash 11.
Setting[edit]
In 4th edition, the official setting of Hackmaster was Garweeze Wurld, a giant continent on the planet Aldrazar based on the notes of Jolly Blackburn. This has been developed in the Garweeze Wurld Atlas and Garweeze Wurld Gazeteer. Garweeze Wurld is about eight thousand miles across, circling much of the northern hemisphere of its planet. The continent is mapped based on forty-eight 'sectors', each one thousand miles across. The continent reaches from the tropical band of Aldrazar to its Arctic Circle. The name Garweeze Wurld was a play on the name of the fictional creator of Hackmaster in Knights of the Dinner Table, Gary Jackson, who is himself a parody of both D&D creator Gary Gygax and Steve Jackson of Steve Jackson Games.
In the 5th edition of the game, the setting has been switched to Kenzerco's 'Kingdoms of Kalamar' (KoK) setting. KoK was originally developed as a D&D setting, and has been detailed in several supplements and adventures. Developers for Kenzerco have stated on their forums that the world will not be significantly altered for HM 5th.
Adventure modules[edit]
The following premade adventures were published for both 4th and 5th edition of the game. Most of the 4th edition adventures are parody and alteration of the TSR era D&D modules.
4th Edition[edit]
Hackmaster 5th Edition Character Creations
- B1: Quest for the Unknown, Character levels 1-3
- B2: Little Keep on the Borderlands, Character levels 1-4
- C1: The Hidden Shrine, Character levels 4-6
- C2: Demon Tower of Madness, Character levels 5-7
- C4: The Prophecy of Shardar, Character levels 4-7
- D1-2: Descent Into the NetherDeep, Character levels 9-12
- G1-3: Annihilate the Giants, Character levels 7-11
- I2: Crypt of the Lizard King, Character levels 5-7
- K1: Slaughterhouse Indigo, Character levels 4-6
- S1: Tomb of Unspeakable Horrors, Character levels 10-14
- S4: Lost Caverns, Character levels 6-10
- S5: Dead Gawd's Hand, Character levels 4-7
- S6: Isle of Death, Character levels 5-8
- T1-4: The Temple of Existential Evil, Character levels 1 and up
- UK1: Porpher's Enchanted Garden, Character levels 3-5
- Road to Aster, Character levels 5-7
- Robinloft, Character levels 5-7
- Robinloft 2: Tahd's Legacy, Character levels 8-10
- Smackdown the Slavers, Character levels 4-7
- White Doom Mountain, Character levels 4-7
- Sir Robilar's City of Brass, Character levels 7 and up
5th Edition (Basic & Advanced)[edit]
- Vidar's Final Trek (PDF)
- The Gift (PDF)
- Moor's Caw (PDF)
- Sheep Thief (PDF)
- Raktavira's Villa (PDF)
- The Forgotten Monastery
- The Brindonwood Syndrome
- The Prodigal Sons (PDF)
- Shadow Over Tiwidu
- In the Dark of Fright
- Strangers on the Trail
- Tiwidu: Village on the Verge
- Legacy of the Elm King
- Baurgar's Prize (PDF)
- Frandor's Keep (PDF)
- The Gauntlet (PDF)
- The Secret of Blackgate Farm (PDF)
- A Sewer Runs Through It (PDF)
- Mugful of Mayhem (PDF)
- Dusk of the Dead (PDF)
- Nest of the RatMaster (PDF)
- Plague of Cosolen (PDF)
- In the Realm of the Elm King (PDF)
- The Temple of Unrelenting Despair (PDF)
- Wrath of the Vohven (PDF)
- Mysterious Shrine (PDF)
- White Palette, Ivory Horns (PDF)
References[edit]
- ^'2007 ENWorld forums (reply by Mark Plemmons)'. Retrieved April 22, 2009.Cite web requires
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(help) - ^'2001 – Academy of Adventure Gaming Arts and Design'. Archived from the original on August 30, 2007. Retrieved May 13, 2007.Cite uses deprecated parameter
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(help) - ^'HackMaster'. www.kenzerco.com. Retrieved November 2, 2017.